Media Monday
Aug. 29th, 2011 12:24 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I spent a good chunk of yesterday, as I mentioned, hunkered down with my husband and two friends for Hurricane Irene (which, as I've also said, turned out to be a bust). While we were all hanging out, the boys played some League of Legends while I played some escape-the-room games, which are probably my favorite of all browser games. It's kind of odd that someone with my level of inattentiveness could have the patience for escape-the-room games, but... the thing is, I don't, always, but most of these games have hints or walkthroughs posted up and they are infinitely helpful ;) I always go as long as I can without consulting, and there have been a few games where I've made it through without ever having to check. The thing is (the problem is?), a lot of these games have their own system of logic, to which I am not always able to fully atune. But they are defintely worth checking out regardless. The actual game play is sometimes not the most important part of these games; soundtrack, graphics, and overall ambience and atmosphere are sometimes just as, if not more, important. Such as in number one...
1. No Place Like Home This game has beautifully designed graphics and ambient sound, and is highly atmospheric. I managed to more or less fill my inventory and even figure out a few of the less logical puzzles on my own, but there is a certain point at which the logic switches over to a sort of "dream logic" (which, once you are aware of what you have to do, does kind of make sense) that made me run to the walkthrough. Also annoying is the fact that there is no save function when there is a possibility of needing one (there is something you can do that will bring you straight back to the beginning, so saving would be a good option). For the atmosphere alone, though, this is worth playing; also, sound needs to be enabled for this game.
2. Ruby Loft Escape. A MUCH easier, more relaxing type of game, combining a "collect of the x" style game with a classic room escape. My mother and I made it through this one in about a half-hour, more or less unassisted. Given that I have the patience of a crack-addled chimp, and she's a complete n00b to escape-the-room games, this should bode well for basically anyone else who wants to give it a shot.
3. On-Sen. On the shorter side, but beautifully put together. The graphics are stunning, and it has a reactive cursor - it changes when you mouse-over an interactive area - which is so, so helpful, and something that is lacking from so many escape games now.
4. Linkage. Really well put together, and (what I considered) challenging. Lots of puzzles, lots of code, and really make sure you explore everything from all angles. If you're given an "alternative view" of a particular scene, there is (or will be) a reason for it, so keep that in mind. A little bit of item combining necessary, though most of it makes sense. I don't know, I really enjoyed this one, but there were some spots where it got tough. It was a bit of stop and start, you know - you're stuck, then you get one things, so five other also fall into place... then you're stuck again. Anyway, something worth playing.
I think that's all for now; I'm going to check out Tumblr, take the clothes out of the dryer, stick the last load in the dryer, and fold some laundry. Happy Monday, everyone.
1. No Place Like Home This game has beautifully designed graphics and ambient sound, and is highly atmospheric. I managed to more or less fill my inventory and even figure out a few of the less logical puzzles on my own, but there is a certain point at which the logic switches over to a sort of "dream logic" (which, once you are aware of what you have to do, does kind of make sense) that made me run to the walkthrough. Also annoying is the fact that there is no save function when there is a possibility of needing one (there is something you can do that will bring you straight back to the beginning, so saving would be a good option). For the atmosphere alone, though, this is worth playing; also, sound needs to be enabled for this game.
2. Ruby Loft Escape. A MUCH easier, more relaxing type of game, combining a "collect of the x" style game with a classic room escape. My mother and I made it through this one in about a half-hour, more or less unassisted. Given that I have the patience of a crack-addled chimp, and she's a complete n00b to escape-the-room games, this should bode well for basically anyone else who wants to give it a shot.
3. On-Sen. On the shorter side, but beautifully put together. The graphics are stunning, and it has a reactive cursor - it changes when you mouse-over an interactive area - which is so, so helpful, and something that is lacking from so many escape games now.
4. Linkage. Really well put together, and (what I considered) challenging. Lots of puzzles, lots of code, and really make sure you explore everything from all angles. If you're given an "alternative view" of a particular scene, there is (or will be) a reason for it, so keep that in mind. A little bit of item combining necessary, though most of it makes sense. I don't know, I really enjoyed this one, but there were some spots where it got tough. It was a bit of stop and start, you know - you're stuck, then you get one things, so five other also fall into place... then you're stuck again. Anyway, something worth playing.
I think that's all for now; I'm going to check out Tumblr, take the clothes out of the dryer, stick the last load in the dryer, and fold some laundry. Happy Monday, everyone.